package rok3.zesp.projekt.models.abstracts;

import rok3.zesp.projekt.models.interfaces.Collisable;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;

public class AbstractHuman extends Actor  implements Collisable {
	private boolean pushable;
	
	@Override
	public void act(float delta) {
		super.act(delta);
		pushable = true;
	}
	
	@Override
	public void draw(SpriteBatch batch, float parentAlpha) {
		super.draw(batch, parentAlpha);
	}

	@Override
	public boolean collideWith(Collisable col) {
		return pushable;
		
	}

	@Override
	public boolean isPushable() {
		return false;
	}
	

}
